Primary 3 STEM Programme

Programme Preface & Objective

The STEM programme for Primary 3 students at Greenridge Primary School consists of four engaging sessions that integrate hands-on projects—saltwater cars, mechanical dragon boats, whack-a-mole games, and mini bowling. The programme promotes critical thinking, creativity, and collaboration while connecting STEM concepts to real-life applications, fostering a lifelong interest in Mathematics and Science.

Activity 1
DIY Salt Water Powered Car

Activity 2
DIY Mechanical Dragon Boat

Activity 3
Mini Bowling Game

Activity 4
DIY Whack-a-Mole Game

Learning outcomes:

Learning outcomes:

Learning outcomes:

Learning outcomes:

  • Understand the principles of energy conversion and propulsion.
  • Explore the concept of renewable energy sources
  • Understand the principles of energy conversion and propulsion.
  • Explore the concept of renewable energy sources
  • Understand the physics of motion and force.
  • Learn about angles and trajectories.
  • Explore concepts of mechanics and electronics.
  • Develop programming skills through simple circuits

STEM Connections:

STEM Connections:

STEM Connections:

STEM Connections:

  • Science: Understanding energy and electricity.
  • Technology: Using motors and simple circuits.
  • Engineering: Designing and building a functional model.
  • Mathematics: Measuring ingredients and calculating distances travelled.
  • Science: Understanding energy and electricity.
  • Technology: Using motors and simple circuits.
  • Engineering: Designing and building a functional model.
  • Mathematics: Measuring ingredients and calculating distances travelled.
  • Science: Motion and forces.
  • Technology: Designing a game.
  • Engineering: Building a functional bowling setup.
  • Mathematics: Scoring and calculating averages.
  • Science: Understanding circuits and electrical flow.
  • Technology: Creating an interactive game.
  • Engineering: Designing a functional game with mechanics.
  • Mathematics: Scoring and calculating averages.

Copyright © 2025 Greenridge Primary School. All Rights Reserved. Facilitation and conducted by EPC Training Singapore.

Primary 3 STEM Programme

Programme Preface & Objective

The STEM programme for Primary 3 students at Greenridge Primary School consists of four engaging sessions that integrate hands-on projects—saltwater cars, mechanical dragon boats, whack-a-mole games, and mini bowling. The programme promotes critical thinking, creativity, and collaboration while connecting STEM concepts to real-life applications, fostering a lifelong interest in Mathematics and Science.

Activity 1
DIY Salt Water Powered Car

Learning outcomes:

  • Understand the principles of energy conversion and propulsion.
  • Explore the concept of renewable energy sources

STEM Connections:

  • Science: Understanding energy and electricity.
  • Technology: Using motors and simple circuits.
  • Engineering: Designing and building a functional model.
  • Mathematics: Measuring ingredients and calculating distances travelled.

Activity 2
DIY Mechanical Dragon Boat

Learning outcomes:

  • Understand the principles of energy conversion and propulsion.
  • Explore the concept of renewable energy sources

STEM Connections:

  • Science: Understanding energy and electricity.
  • Technology: Using motors and simple circuits.
  • Engineering: Designing and building a functional model.
  • Mathematics: Measuring ingredients and calculating distances travelled.

Activity 3
Mini Bowling Game

Learning outcomes:

  • Understand the physics of motion and force.
  • Learn about angles and trajectories.

STEM Connections:

  • Science: Motion and forces.
  • Technology: Designing a game.
  • Engineering: Building a functional bowling setup.
  • Mathematics: Scoring and calculating averages.

Activity 4
DIY Whack-a-Mole Game

Learning outcomes:

  • Explore concepts of mechanics and electronics.
  • Develop programming skills through simple circuits

STEM Connections:

  • Science: Understanding circuits and electrical flow.
  • Technology: Creating an interactive game.
  • Engineering: Designing a functional game with mechanics.
  • Mathematics: Scoring and calculating averages.

Copyright © 2025 Greenridge Primary School. All Rights Reserved.

Facilitation and conducted by EPC Training Singapore.